![]() Tropy knows someone who can make this happen. He sees that the key to achieving their goal requires the help of one Crash Bandicoot, his sister Coco and the super-bandicoot Crunch. ![]() Tropy, the master of space and time, peers into the future for the answer. Nefarious Tropy are devising a master plan for world domination. Meanwhile, Uka Uka (the evil twin mask of the kindly Aku Aku) and Dr. Neo Cortex and his minions had been jettisoned into deep space. Once again, PLEASE PLEASE don't take everything I say seriously :P Without further ado, on to my latest project (Codename: WinLotsOfMoney), and have yourself a good time! /¿¿¿¿¿¿/|_|\¿¿¿¿¿¿\ |¿¿¿¿¿¿| | S T O R Y | |¿¿¿¿¿¿| | 2. You have been forewarned that I was tired of my generally static and boring style and decided to spice things up a bit with my unfunniness. Those without a sarcastic sense of humor, please disregard any of the humor (mostly repeated from my Maple FAQ because my font of wit is extremely limited) generously placed throughout the FAQ. By the way, for those who don't know, the original Crash GBA game was based on Crash 2, while N-Tranced is based on Crash 3: Warped (though I believe the Atlas Sphere debuted in Wrath of Cortex). ![]() Of course, the repetitiveness is one of the reasons I keep coming back for more. While it's fun classic Crash gameplay, it's the same thing we've seen before. The same can be said of Crash's latest outing in N-Tranced. Meanwhile, Universal released a non-Naughty Dog developed Crash for the consoles, a game that, while retaining old-school Crash gameplay, brought nothing new to the foray (although Crash has never been known for being ground-breaking). Vicarious Visions, one of the top Gameboy Advance developers, started the multi-platform spree with Crash Bandicoot: XS (or The Huge Adventure, depending on where you live), successfully shrinking down everyone's favorite bandicoot for a portable gaming experience that rivaled those of its console brethren. Then, Universal (who owns the rights to Crash), shocked everyone who cared about Crash (about 2 people), by announcing that he would go multi-platform, yet again leaving Sony without a mascot. During his stint as Sony's unofficial mascot, Crash went on to do two more platform games, the requisite kart racer, and the oh-so-unbearable Mario Party clone, Crash Tras. A brief history of Crash: Also known as the poor man's Mario or Sonic, Crash Bandicoot began life as the title character of Naughty Dog's Playstation game, Crash Bandicoot. In the meantime, I thought I'd do a FAQ for Crash 2: N-Tranced based solely on the fact that I made a relatively good ASCII logo for it. While I haven't yet played the first GBA Crash or Wrath or Cortex, I do plan on getting them eventually. I must be a sucker for pain, because I 100-percented (not a real term, I now) both of those games and even managed to get at least Sapphire Relics for all of the levels in Crash 3. wait, where was I going with this again? Oh yeah. Yes, that may not sound like much of a fan, but there haven't been nearly as many Crash games as there have been Mario games or Sonic Games, and while playing those two games I was surprisingly enamored by the incredibly annoying and entirely unoriginal gameplay, and. I've been a Crash fan since Crash 2, but lost interest soon after 3. | |_|/ \|_| After a brief (if you define brief as the period of time between lunar eclipses) hiatus from writing FAQs, I return with a brand new FAQ for Crash Bandicoot 2: N-Tranced.
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