* Support for setting custom environment variables to globally override certain DOSBox settings (as explained here). * Performance: DBGL can easily handle thousands of profiles (using the Java HSQLDB database engine and SWT GUI library, caching game screenshots and by using lazy loading when possible) * (7)zip-file mounting support (using a dosbox version that has PhysFS integrated, for example Ykhwong's or Gulikoza's). * Has the ability to export your game-list to a file, such as a plain TXT file, a basic. When multiple profiles in the list are selected upon filter creation, DBGL will keep that selection in a filter tab. For example, you can create a filter to only display profiles with the string 'quest' in it's name, but (much) more complicated filtering is also possible. This creates an inner tab in the profiles list showing a certain subselection of your profiles. * Filter tabs you can add a filter to the profiles list by typing ctrl-f. Review package information, select the profiles or games that you want to import and off you go! Some example game packages to try out are available here. You will once again enter a wizard that leads you through the steps. * Profile/Game Import: Click File->Import in the menu, and select a package (*.dbgl.zip) to import. * Profile/Game Export: Just select the profiles that you want to export in the list, choose File->Export in the menu and go through the wizard to export your profile(s) or game(s). * Easily create duplicates of existing profiles (ctrl-d). * Basic support for 'Windows system integration', meaning you can use the Windows Explorer, right-click on a game executable, and select Send To -> DBGL to add the game to DBGL's profiles list. Whether its changing a DOSBox associations, querying MobyGames for information, creating desktop shortcuts or deleting certain profiles, its all possible in a single action. You can then change the settings as you like (as you would normally do with a single profile). * Powerful multi-profile editing selecting multiple profiles to edit will open the profiles editing dialog as usual, showing the common settings or greyed-out settings that differ among the profiles. Even cover-art and screenshots can be fetched and saved in DBGL. When multiple matches are found, DBGL will display a popup screen in which you may select the correct entry. * Internet information querying! DBGL can contact MobyGames or Pouet to receive information about a game or demo by using the profile's title. * The ability to create desktop shortcuts on both Windows and Linux (Gnome and KDE) environments. Also available are 10 extra fields for user-definable content. * Many fields in which to define meta information about your games, such as its developer, publisher, status, URLs, PDFs, etc. It also tries to assist the user when entering profile data (for example by pointing out when some information is missing, by reusing directory locations, by implementing auto-completion, auto-mounting, browsing inside ISO/BIN/(7)zip-files, etc.). * A simple, yet configurable interface which keeps track of dialog sizes, profile list column settings and ordering, the last selected profile and much more. And you can create your own templates on which to base your profiles. DBGL comes with a few example templates to simplify setting up a game for a specific PC era. What's more, it is possible to change the association to another DOSBox version either by keeping all configuration settings, or just the alterations from the default. You can configure/manage multiple DOSBox versions (v0.74, v0.73, v0.72, v0.71, v0.70, v0.65, v0.63 or custom/SVN builds) inside DBGL and associate a specific version per profile. Some unofficial options are supported, such as Glide, vsync, pixelshaders and the like. * DBGL supports almost all of DOSBox' official configuration options, and allows the user to add their own option values (if applicable). * Highly portable: DBGL uses relative paths so that you can use the same DBGL installation on whatever disk/folder/location, and even multiple operating systems. * Multi-language support Currently, English, Chinese, Danish, Dutch, German, Italian, Korean, Spanish and Russian translations are available (although some are incomplete). * Multi-platform: Windows, Mac OSX and Linux (both x86 and 圆4) are supported, and DBGL should be easily portable to other systems.
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